Head

آرشیو تغییرات

15th September 2004
  • 7 days of beginner protection. In the 7 days after the start no troops can be send to a player at all (including reinforcements)
  • New calculation of inhabitants due to buildings
16th September 2004
  • Players can be kicked from an alliance
20th September 2004
  • Battle reports and scout reports are shown at the village overview of the particular village
  • Inhabitants can be included into the combat simulator
24th September 2004
  • The maximum trade ratio at the marketplace is 2:1
25th September 2004
  • Intern alliance forum finished; already used extern forums can be linked
  • Resources offered at the marketplace can be plundered
  • Offers like "lumber for lumber" are not possible anymore
30th September 2004
  • Scout reports for the defender, they only show up if you have at least one scout resp. kill at least one enemy scout.
01st October 2004
  • New feature (Plus): Directlinks - with these links you can directly switch to a building or an extern address.
02nd October 2004
  • Sortable offers at the marketplace
  • 90s cancel-function for troop movements
08th October 2004
  • Smilies and basic BB Code (b,i,u) in the Travian Alliance Forums
09th October 2004
  • Beginnerprotection 14 days instead of one week
13th October 2004
  • Small design change
  • Travian Plus not for free anymore
15th October 2004
  • New tribal advantage for the Gauls: Cranny is twice as big
30th Oktober 2004
  • central village overview for all villages (Plus only)
05th November 2004
  • Alliances: Invitations can be canceled
  • Alliances: Small changes at the Travian Alliance Forums
  • Alliances: Splitting of "Attacks" and "Alliance News"
14th November 2004
  • New kind of troop (Senator, Chief, Chieftain): with this troop you can conquer enemy villages
  • Settlers and upgrades are more expensive now
26th November 2004
  • Forgotten passwords can be retrieved now
27th November 2004
  • With one click all listed messages/reports can be marked (Plus only)
05th December 2004
  • Marketplace: offers sortable for 1:1 offers (Plus only)
14th December 2004
  • Marketplace: offers can be set up for "own alliance only" and "Max x hours duration"
22nd December 2004
  • Capitalprotection: As long as one does not own more than 3 villages, the one with the palace can not be conquered
  • Catapult: Villages with 0 inhabitants can be completely destroyed (as long as it is not the last one)
28th December 2004
  • Minor increase of warehouse capacity starting with level 7
02nd Januar 2005
  • New building "Master builder"
  • New building "Wonder of the World"
  • Graphical statistics (Plus only)
  • New building "Great warehouse"
17th January 2005
  • Maximum moralebonus for battles and conquerings dropped to 33% from 50%
12th March 2005
  • Start of Travian II
19th March 2005
  • Palace & Residence need a Main building level 5, the palace additionally an Embassy level 1
24th March 2005
  • The messagesymbol is still highlighted after seeing the message but not reading it
  • The upgrades in the blacksmith/armoury for troops with more than 1 upkeep per hour are cheaper than before
02nd April 2005
  • New calculation of culture points
27th April 2005
  • New builinginstructions
06th May 2005
  • Central villageoverview available again (Plus only)
08th May 2005
  • With a Main building level 10 buildings can be demolished
  • Cavalry gains more from upgrades
  • New distribution of village pictures
15th May 2005
  • Geat map (Plus only)
  • Your own alliance, alliances, naps and war are shown (Plus only)
  • Better population steps on the map (0-99, 100-249, 250-499, 500<)
23rd May 2005
  • New images for city wall and earth wall
13th Juni 2005
  • Palisade of the Gauls is twice a durable
16th Juni 2005
  • Palace offers the possibility to expand at level 15, too
  • Troops are directly linked to the instructions via the barracks, stable, academy, armoury and blacksmith
27th Juni 2005
  • Villages can be completly destroyed as long as it is not the last one (0 inhabitants)
09th July 2005
  • celebrations can be held in the Townhall. The great one offersloyalty bonuses while defending against conquerings and the other way round.
10th August 2005
  • New payment way via telephone (PayByCall)
14th August 2005
  • New building Trade office
29th November 2005
  • New building Tournament square
  • New building Great barracks
  • New building Great stable
30th Juni 2006 (Start of Travian 3)
  • Capital: Each player can own one capital in which the resourcefields can be extended infinitely in theory. The capital can not be conquered.
  • Oases: On the map are woods, clay pits, mountains and croplands which are inhabtited by wild beasts and can be plundered.
  • Heroes: Normal troops can be appointed heroes. The heroes have 5 attributes and gain experience in combat.
  • Improved graphics: The resourcefields have their own graphics now.
  • Trapper: A new defensive building for Gauls. It can trap enemy troops.
  • Bigger map: The map is 2.5 times as big as before and thus offers more place for settlings.
  • New CP formula: The culture points needed increase steeper after the 3rd village.
  • New battle-script: Huge armies do not have such a great superiority-advantage anymore.
  • Defense against catapults: Catapults don't make so much damage against definitely smaller accounts anymore.
  • Time zones: Time zone and date can be adjusted to one&#x0027;s own time and date.
  • Reportfilter: You can choose which merchant reports to receive and which not.
  • Stonemason: The Stonemason increases the durability of buildings in the capital to 200% max.
  • UTF-8 character set: Travian supports almost every character set in the world now.
  • Faster combatsimulator: Tribe and combattype can be changed with one click.
  • Improved ingame help: The requirements for buildings and troops can be accessed faster.
  • Sitter changes: Sitters can not send normal attacks anymore.
  • New menu: The left menu has been reordered to improve the user-friendliness
16th September 2006
  • Oases can be deserted
  • Conquering changes: Villages conquered by an attacker bigger than the defender will loose 1 level per building and field in the conquered village. This does not apply to own villages.
05th October 2006
  • The capital is marked in villageoverview and player profile (s3).
17th October 2006
  • Stronger animals grant the hero more experience
  • The resurrection costs for heroes have been cut at 240k. Starting with level 60 the costs won't increase anymore.
  • A hero will die if he loses more than 90 hitpoints in a single battle. Due to this change you may redistribute 1/3 of your hero's skill points.
  • The prerequisites for the stonemason have been lowered to main building level 5 and palace level 3.
  • A note at the player details and the village overview displays which village his capital is.
  • All new registering players receive a so-called "Quest" showing them what they should do in the beginning and granting them resources for achiving some things.
جستجو

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گزارش خطا | آخرين به روز رساني: 2008-02-12 17:35:31
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